Patch Notes

ASUKA 120% BURNING Fest. EXALLENT

Version 1.1.0
Input Lag: 0.3 Frame*
JVS’ Compatible: Yes
・Fixed bug where auto blocking not working during Training Mode
・Reduced damage of Exallent Nova supers from 300 to 200
・Increased recovery time of evade that results when you do not have meter and input the Exallent Nova super command
・Fixed issue with some characters being vulnerable to attacks after hitting with an Exallent Nova super
・Adjusted length of invincibility frames between after you are thrown and when you can tech recover
・Allow tech recoveries after being knocked down by a sweep
・Adjusted air blockable and unblockable moves to behave like in Limit Over
・Fixed issue where if you were hit in a crouching state that your character would be in hit stun in a standing state
・Removed the ability for characters that have air special moves who could keep jump attacking by inputting 236 or 214 motions + attack
・Increased recovery time after an evade
・Adjusted the number of stages Shinobu plays through in Story Mode to be the same as all other characters

■ Asuka
・Fixed bug where you would not inflict damage from air throw
・Fixed bug with Chemical Impact when the 2nd hit misses and would repeat the animation of the initial hit
・Fixed 0 damage bug when the weak Fleming Bolt hits a crouch guarding opponent
・Fixed 0 damage bug on the first hit of her forward + strong attack
・Fixed no chip damage bug when opponent’s block Phenomenon Crash

■ Kumi
・Reduced base damage of Ribbon Genocide by 20%

■ Megumi
・Changed the hit effect for the first hit of crouching strong attack to be a larger hit stun
・Reduced base damage of Pom Pom Uppercut by 20%
・Reduced base damage of Megumi Kicking Dance by 20%

■ Kiyoko
・Fixed 0 damage bug when forward + strong attack hits a crouch guarding opponent

■ Ryuko
・Fixed 0 damage bug when Quick Driver hits a crouch guarding opponent

■ Karina
・Fixed an issue where hitting an opponent with crouching weak attack after they air blocked would incorrectly cause a ground slam
・Fixed bug where Kero Kero super moves would not come out after a dash
・Fixed 0 damage bug on the first hit of her forward + strong attack

■ Tamaki
・Increased the recovery time for The Winning V after it homes in on the opponent

■ Cathy
・Fixed bug where after hitting an opponent with a crouching strong attack that you could followup with another attack while they are in a knocked down state

■ Torami
・Fixed 0 damage bug when forward + strong attack hits a crouch guarding opponent

■ Shinobu
・Fixed bug where if Megaton Dynamite hits mid animation that the first hit would incorrectly animate again

■ Tetsuko
・Fixed bug where the opponent could immediately tech recover after being hit by a super move followup while in a screw launch state
・Fixed no chip damage bug when opponent’s block Phenomenon Crash
・Fixed music stopping bug after Tetsuko performs her Super Phenomenom Crash super move in the air

■ Ichiko
・Changed standing weak attack so that it hits all crouching opponents
・Fixed 0 damage bug when Passionate! Overhand Mic hits a crouch guarding opponent
・Corrected Passionate! Overhand Mic to be a overhead attack on the first hit
・Fixed bug where Intense! Hustling Reporter hits mid animation that the first hit would incorrectly animate again
・Increased frames after Intense! Hustling Reporter hits where you cannot tech recover
・Fixed bug where Reckless! Panicked Reporter hits mid animation that the first hit would incorrectly animate again
・Increased the attack range for Reckless! Panicked Reporter
・Fixed bug where Reckless! Panicked Reporter did not hit certain crouching characters

BUNNY BOMBER BLAST!

Version 1.0.2
Input Lag: 3 Frames
JVS’ Compatible: Yes
・Fixed bug when attract demo sound is set to off where certain sounds would still play and game sessions could be muted
・Fixed bug where you could press start to use credits when entering your name in the high score screen
・Fixed freeze bug on the Game Over screen when time is up in Score Attack mode
・Fixed bug where Auto Quit could occur during a game session

Notes

* For the most optimal input response times, an exA-Arcadia JVS’ (Dash) compatible IO board must be used.

  1. 4K video output will result in slower input performance in this title. For the best input performance, set the exA-Arcadia system resolution from 480p up to 1080p.